Secure.  Contain.  Protect.  SCP Containment breach has become one of the most popular indie horror games on the internet and has spawned a significant following.  This texture pack was based on an SCP mod that was created and discontinued years ago.  It functions fine independently of it.


User deadpanaden has crafted this pack with surprising skill despite the fact that it is his first and only functional survival texture pack.  As one user noted in the comments on its Planet Minecraft page, it is quite dark.  That is not a negative point, however – SCP is a dark game, so it is only fitting.




This intersection is one of the most iconic areas within the game.  It has been around since the earliest incarnations of SCP: Containment Breach, and hasn’t changed much over time.  It is replicated here using blocks within the game modified by the texture pack.


You can see the wood paneling of the wall and floor, as well as the new fence – all of which may look normal on their own in good lighting, but in combination in this dark interior (especially for those who have played the original game before) they give off a sense of dread.


For the more common and contained areas, this useful tiled floor has been added:




These screenshots seriously look like they were taken from the actual game – I love this pack already.


And finally, SCP would not be SCP without our beloved not-so-secure friend…




There are more textures to explore, but I will leave them up to you – be sure to give this pack a download, and make some terrifying environments for yourself, your friends, or your server!


Installing SCP Containment Breach Texture Pack for Minecraft 1.7.4


  1. Download the latest version of the texture pack here.

  2. Load Minecraft.

  3. Click on Texture Packs (or Options > Texture Packs).

  4. Click Open Texture Pack Folder OR press WindowsKey+R and type %appdata%\.minecraft\texturepacks

  5. Place the texture pack in this folder and wait until it shows up in your client.

  6. Select the texture pack and click done.


When did you first hear about SCP: Containment Breach?  It has become an interesting long-term work in progress, and it gains more and more followers each day.  Leave your response in the comments below.

Mods are wonderful.  They are loads of fun and make Minecraft a much more interesting game.  However, sometimes dealing with switching between mod packs can be annoying and ultimately limiting.  Additionally, getting less computer-savvy people into mods can be tough.  User Knight65 has graced us with a simple and clean Forge Mod Manager to address these issues.


There have been a few tools like this before – some of which had debilitating issues, and others which are much more robust.  I particularly like this one because it is simple, performs its intended task gracefully and without hindrance, and is easy to understand.


The interface is simple:




The first field shows the directory of the game.  This is extremely important to have set correctly.  If this is not your first time using the tool, it should be set properly.  Otherwise, read the setup instructions at the end of this post.


Second is a field to add a new mod profile.  Mod profiles are, simply put, quick ways to switch between packs of mods.  These can be extremely useful when switching between single player or LAN worlds that have different mods to cater to different players.


For example – my girlfriend and I prefer to play with more building and customization oriented mods, while my Minecraft bestie and I prefer to embark on epic and dangerous journeys.  As such, we play with different mods.  Profiles can be selected in the third field.


The two large boxes are lists of mods.  Just as the text states, the box on the left will contain a full list of all currently used mods in the selected profile, while the box on the right contains a list of all mods currently in the Minecraft mods folder.  The double arrow button will put all mods in the selected profile into the mods folder.  Keep in mind that this WILL delete any pre-existing mods in that folder.


And that’s all there is to it!  See?  Simple and easy to use.


Forge Mod Manager Installation and Setup


  1. Download the tool from this page.

  2. Unzip the file and run setup.exe; follow the instructions on-screen to set up the tool.

  3. Run the program.  If it gives you an error, click continue; this is simply because it was preconfigured to use the wrong directory for Minecraft.  You can set it properly by checking the box marked “change” and putting in the correct directory.  If you had to do this, restart the program.

  4. Type a profile name and click “add profile” – this generates an informational file in your Documents folder within the Forge Mod Manager folder that was created during setup.


With that, you are ready to start making mod profiles.  You can share these profiles with other players by going to the folder mentioned in step 4 – perfect for getting your friends and family set up with the program to easily switch between mod packs.


Before this, my system for switching between packs of mods was to simply create various folders containing said packs and manually swap them out when necessary.  This is of course tedious, and requires lots of unnecessary fishing through folders.  Do you find this tool useful?  Why or why not?  Leave your thoughts in the comments!

Ever wanted musical notes to fly around your head or explosion particles to shoot out of your feet?  If you didn’t before, chances are you do now!  Welcome to my review of the Player Particles plugin (say that ten times fast).  This plugin by Techdoodle makes a few commands available that allow players to use any particle as a personal decoration.




Upon successful installation, the following commands will be added to your server:


  • /pp list – this prints a list of all particles available for use in this plugin.  This list includes every particle natively used in the game, so it is quite lengthy.

  • /pp none – removes particle effects that were previously set via this plugin.

  • /pp (location) (particle) – this command sets the particle to emit from either the head or feet (replacing ‘location’ with ‘head’ or ‘feet’ respectively).  The word ‘particle’ must be replaced with a valid name from /pp list.


An example of what explosion particles emitting from one’s head (/pp head largeexplosion) would look like was shown above.  Here is an example of the aforementioned music notes also emitting from the head:




The musical notes are undoubtedly my favorite.  Here is a list of all available particles and their variable names, also available on the Minecraft Wiki, this plugin’s download page, and of course the /pp list command in-game when using this plugin:


  • hugeexplosion – Explosion

  • largeexplode – Small explosion

  • fireworksSpark – Firework trail and explosion

  • bubble – Water

  • suspended – Underwater

  • depthsuspend – The void

  • townaura – Mycelium

  • crit – Critical hits

  • magicCrit – Sword or Axe enchanted with Sharpness, Smite, or Bane of Arthropods

  • smoke – Torches, primed TNT, droppers, dispensers, End portals, brewing stands, monster spawners

  • mobSpell – Potion effects, trading

  • mobSpellAmbient – Beacon effects

  • spell – Splash potions, bottles o’ enchanting

  • instantSpell – Instant health/damage splash potions

  • witchMagic – Witches

  • note – Note Blocks

  • portal – Nether portals, Endermen, Endermites, ender pearls, eyes of ender, ender chests

  • enchantmenttable – Enchantment tables near bookshelves

  • explode – Explosion

  • flame – Torches, furnaces, Magma Cubes, monster spawners

  • lava – Lava

  • footstep – (no use in-game)

  • splash – Water, rain, wolves

  • wake – Fishing

  • largesmoke – Fire, Minecart with Furnace, Blazes

  • cloud – Mob death, mobs spawned by monster spawners

  • reddust – Powered Redstone, Redstone Torches, powered Redstone Repeaters

  • snowballpoof – Thrown snowballs, creating Snow Golems or Iron Golems

  • dripWater – Water, wet sponges

  • dripLava – Lava

  • snowshovel – (no use in-game)

  • slime – Slimes

  • heart – Breeding, taming

  • angryVillager – Attacking a villager in a village

  • happyVillager – Bone Meal, trading in a village


As noted by the creator, one prominent use for this plugin could be simply providing particles to donators on servers.  It could also be used for something like marking certain players (i.e. during events or mini-games), or perhaps just as an option for personalization open to everyone.  There are many possibilities!


How to Install Player Particles Plugin for Minecraft 1.7.10


  1. Download the latest version of the Player Particles plugin.

  2. Place the .jar file from step 1 into your game or server’s plugins directory.

  3. Run the game or server and wait for it to fully load.

  4. Restart your Minecraft game or server, or login to your admin account and execute the /reload command.

  5. Run the server or enter a world again.  The plugin should be properly loaded.


Which particle effect is your favorite?  Post it in the comments below!

Recently (yesterday) there have been talks of Microsoft aiming to purchase the company that created Minecraft as we know and love it: Mojang.  The gains for Notch and The Gang?  An estimated $2 billion.  To put that into perspective, Minecraft costs $27 for the PC – about 75 million copies would need to be sold to match this number.


Economically, this move makes sense for Mojang.  Minecraft has no microtransactions, no expansions, no monthly fees – it does not gain money from its existing customers.  The game continues to spread, undoubtedly, but consider the fact that fewer than 17 million people have purchased the game for PC since it was first released.


That’s almost half of a billion dollars.


Of course, Minecraft makes money elsewhere.  Merchandising, guides, and probably other deals struck with third party companies must generate significant cash flow.  Those fifteen dollar foam iron swords seem to be popular, after all.


So why does Microsoft want Mojang?  Likely, Microsoft sees some opportunity to turn Minecraft into an even greater profit at the expense of something Mojang hasn’t been willing to do with the game still under their management.  This could be something like monthly fees, expansions, or simply more impactful marketing schemes.  Regardless, this is at its core a business venture.


This could mean many things for Minecraft, but one thing is for sure: the game we all love will almost definitely not be ruined.  When games and companies change hands, fans often become concerned that the new company will attempt to take the game in a completely new and unfamiliar direction.  Carl Manneh (CEO) and others of the company have confirmed their policy on generally doing what is best for the game and its community rather than selling out for what will generate the highest income – our worlds are in safe hands.


Now, something of this magnitude may seem scary for longtime players who have grown attached to the game.  Rest assured, however, that simply because Microsoft may be purchasing Mojang, they would be absolute fools to recruit a new team to manage and develop it – and the Mojang Gang has shown no signs of falling out of love with their masterpiece.  Microsoft will likely simply be calling the major shots, while the Mojang flavor and intimacy remains in Notch’s capable hands.


Nonetheless, most reports of these events transpiring cite that Microsoft and Mojang are close to striking a deal.  This means that Mojang is definitely interested in pursuing something with the company, though to what extent we cannot know until it has been set in stone.  Both parties have yet to release any public information, and what is known was leaked.


With that said – I will be sure to keep you up to date on this as I discover more information.  Stay tuned for more.  Until then, happy crafting!


How do you feel about this potential acquisition by Microsoft?  Do you fear they will monetize it too heavily, or perhaps ruin the game’s direction and charm?  Leave your thoughts in the comments below.

As I have said before, user-requested custom skins tend to turn out excellent.  Perhaps this is because the skinner feels some kind of pressure to deliver quality content, or perhaps it is simply a matter of the desire to produce a great skin for a fellow Minecrafter.  Regardless, this custom skin by LeSplashy for ReD_ZeBRA33 is awesome, adorable, and any number of other assorted positive adjectives one would use to describe a skin!




This almost entirely red skin may be tough on the eyes, and certainly clashes with most of Minecraft’s original color palette, but with those two negative points aside I cannot help but love it.  I mean – who wouldn’t want to run around in a red winged dinosaur costume?


The detail in this skin is rather light (as in sparse), but it is nonetheless used appropriately given the fact that it is meant to be a costume – which would have a similarly moderate amount of detail.  The spikes on the back are my favorite part, with the teeth and claws tied for second.


I am not quite so fond of the wings, however.  They look great when the model is still, but as I have said many times, having graphics that stretch across multiple moving limbs just ends up looking bad during motion.


Shading-wise, this skin is pretty solid.  There is not much detail to work around, so the shading really stands out.  The highlights are a bit exaggerated, giving the sense that this is a very tight dinosaur(?) suit – which is not necessarily a problem.  Otherwise, the shading describes the form pretty well!


Ultimately, I enjoy this skin.  I award LeSplashy eight out of ten awkwardly tight birthday party dinosaur costumes.


Installing the Skin


For online play, skins can be installed by simply uploading the file to your profile on  Skins posted on certain websites can be uploaded directly from their page, including this one; click on the button on the right-hand side labeled “change my skin” to be taken directly to the appropriate page.


For offline play only, the process is similar to installing mods:


  1. Download the skin’s .png file;

  2. Hold Windows key and press R to bring up the Run… dialog, or go to Start > Run.

  3. Type %appdata% and press enter, then navigate to roaming/.minecraft/versions.

  4. Open the folder containing the version you use for offline play and view the .jar file using WinRAR.

  5. Create a backup of the meta.inf file contained inside the .jar and store it in a separate folder.

  6. Navigate within the .jar file to assets/minecraft/textures/entity.

  7. Rename the image file titled “steve” to anything else (such as steve_backup).

  8. Change the name of your skin’s .png file to steve.png and insert it here.


Remember to keep your meta.inf and original steve texture backed up somewhere just in case.


There have been many skin requests throughout Minecraft’s history, some of which have become quite popular skins among other users.  Which is your favorite?  Post a link to it in the comments, and if applicable, a link to any skins you have made for others or have had made by others for you!

DropChest is a plugin by user xXShaynecraftXx that adds some interesting functionality to chests in Minecraft.  This plugin will allow players to designate individual chests to become “drop chests”, which automatically collect nearby items on the ground.  Interested?  Read on!




Chests can be made Drop Chests with a simple command (/dropchest add) and then right-clicking the desired chest.  This works on chests in minecarts as well.


Drop Chests have the following functions:


  • Collect nearby items in a given radius

  • Warn the player when nearing full capacity

  • Show available capacity upon request

  • Only collect certain items

  • Restrict access to one owner


These functions can also be applied to furnaces and dispensers.  This could be greatly useful for quickly mining and smelting large amounts of cobblestone, or with a large enough radius, iron and gold.


There are a number of commands available that make this mod more interesting and useful:




Most of them are self explanatory.  As you can see in the screenshot, the maximum radius for these chests is unlimited – this presents a few interesting scenarios:


  • Set a dispenser with a huge radius that collects dirt, cobblestone, sand, and any other undesirable blocks.  Then, have it activate automatically with a redstone contraption, dumping said items into a pool of lava.  This effectively eliminates buildup of all useless items found while mining.

  • Create three DropChest furnaces – one that collects cobblestone, one that collects iron ore, and one that collects gold ore.  They will then automatically smelt your findings and be ready for collection when you return.

  • Make a regular chest collect all gunpowder throughout the world.  Now creepers that die by arrow, explosion, or other means while being far off will still provide their valuable drops without having to hunt for them.

  • Set a DropChest to collect TNT so that players temporarily cannot place and use TNT.


How to Install the DropChest Plugin for Minecraft 1.7.8


  1. Download the latest version of the DropChest plugin.

  2. Place the .jar file from step 1 into your game or server’s plugins directory.

  3. Run the game or server and wait for it to fully load.

  4. Restart your Minecraft game or server, or login to your admin account and execute the /reload command.

  5. Run the server or enter a world again.  The plugin should be properly loaded.


Can you think of any more interesting uses for the DropChest plugin?  It has gone about a month without updates, so more features are not likely anytime soon – nonetheless, the creator deserves some support for crafting this unique and useful mod.  Leave your ideas in the comments below, then head over to the plugin’s PMC page and give it a download!