Who doesn’t love a little steampunk in their lives? Today, we are revisiting an old favorite of mine, Nemesis, whom you may remember for simple mods such as the Fez mod and Creeper Confetti. This new mod, Steampunk’d, is definitely not simple. If you enjoy steampunk in the slightest, you are in for a treat!
Before jumping into the content of this mod, I wish to say a few words. I absolutely love when small-time modders attempt to go large-scale purely out of their love for modding, without ulterior motives for profit or popularity. As a chat moderator and all-around helpful person, Nemesis is more known for tutorials than anything. Give this mod a download to help support its creator.
With that out of the way – there are three main parts to this mod: new machines, new items, and a new mob called the Automaton.
Handily enough, the mod comes with a handbook that describes all of the mod’s functions. This is a great resource in-game and should be crafted as soon as possible for new players:
So far only one new aesthetic block has been introduced, which is slate:
This block can be used to create everything that normal cobblestone can, including stairs, bricks, and slabs.
Sabers are new weapons in this mod, which are simply stronger swords that require one extra iron ingot at all tiers. They are crafted as such, simply replacing diamonds with whatever material is desired:
Some other items include:
Steam Powered Jetpack – flight in survival! Sure, you can just switch to creative, but if you aren’t into cheating this will be a nice addition.
Flight Goggles – increases vision in general, and allows you to fly higher without suffering from low vision.
Piston Boots – prevents fall damage by expelling steam moments before the impact with the ground.
Mechanised Boots – basically Piston Boots, but with several buffs added: improved jump height, improved running speed, and improved awesome factor.
Mining Drills – essentially very fast pickaxes. Handy tools, especially the diamond drill for mining obsidian.
Pipes – used in conjunction with the machines – see below.
And many other miscellaneous items – you will have to discover these on your own (or simply look in the handbook).
Most machine blocks in this mod thus far can be powered on and off by redstone. This is mostly a convenience factor, but becomes quite useful in some scenarios as you will see.
THE STEAM BOILER
This is the basic machine that fuels all other machines in the mod. It must be powered by a fuel source (such as coal or lava) and placed either directly above or to the side of water. Alternatively, piping can be laid to bring the water to the boiler, though it may be simpler to just craft a bucket and haul it over.
When all the conditions are met, steam will be generated. It is expelled from the block constantly and may be turned on or off via redstone as mentioned. Pipes become more useful here as they can route the steam to other machines. Also, if you enjoy the whole steampunk theme, you can just use the pipes to blow out steam to look cool!
THE STEAM INJECTOR
Must be powered by steam from the boiler. This machine is used to refill steam-powered items, such as the Mechanised Boots mentioned earlier. Simply place the equipment in the proper slot while the device is on and operational (supplied with steam and switched on via redstone).
THE STEAM FURNACE
Operates exactly like a regular furnace, only it is steam powered. Obviously does not require fuel since the boiler generates the heat. Once again, this can be controlled with redstone, and it is faster than a regular furnace.
THE TINKERING BENCH
This block is used to create Automatons. It cannot be powered by redstone, however it does still require steam.
After a Tinkering Bench is placed, one can begin constructing their first automaton. These constructs act as aids to the player(s), performing tasks they are given without question. So far, they can:
Attack hostile mobs;
Collect any items (I assume they also return them to a designated chest);
Farm (this includes all aspects of farming);
Chop down trees;
Bind to a specific location.
This last one is very important – it means that you could potentially create an army of robots to defend your castle, or assign one automaton to gather items as you mine furiously with that steam powered drill. That is not all, however – they can also be upgraded to perform their given actions better.
Nemesis plans to vastly expand upon these automatons, giving them many more possibilities. This alone makes it a mod to keep an eye on!
Creating an automaton is fairly straight forward. This gif provides a nice visual reference (click on it to see it animated):
Basically, you need a chassis, an Automaton Mechanism, eight sheets of plating, and optional upgrades. The final step is creating its punchcard:
Punch cards can be inserted into an automaton to give it directive. Using a manual during the process allows you to read its effects, so be sure to have one on hand.
Final Thoughts and Interesting Ideas
In summation, this mod is epic and is only going to continue to pick up steam (get it?). Do yourself a favor and download this mod, at least to give it a try. I have yet to investigate, but my only concern is whether or not this mod will interact with other similar mods appropriately (steam, piping, etc.). If you happen to have the answer to this, please let me know.
Some interesting ideas for this mod:
Since automatons will not do anything without a punch card, you could craft a huge army of them sleeping around your throne to be used at your whim. Sort of like the Golden Army in Hellboy 2.
Cinematic use of steam – use pressure plates or something similar so that when someone enters a city or building (or your awesome huge redstone gate opens), steam gushes out into the sky.
Run a “steam shop” on a server – let people put their items in the steam injector, then have them pay you to pull the lever and fill ‘em up. Be sure to wear the appropriate outfit.
Welcome home – use a pressure plate to turn on your boiler, injector, and furnace, so that as soon as you get home you can throw all of your equipment and ores in their respective machines.
Robot arenas – see who can craft the best robot! Pit them against mobs using spawn eggs, or against each other!
Things I’d like to see in the future:
Automatic punch card insertion. This could be done via redstone (i.e. have a block that inserts a punch card to the closest automaton) or perhaps another automaton (program it to insert punch cards into your other automatons). Then my Hellboy 2 reference can become complete.
Tunnelers – program automatons to build a safe tunnel (enclosed, uniform size, and lit with torches) connecting two locations.
Explorers – program automatons to travel in a given direction for the given distance, then return with a summary of what they found.
Airships – I know it has been done a thousand times before, but what steampunk mod is complete without a giant airship?
How to install Steampunk’d for Minecraft 1.7.10
Download and installMinecraft Forge mod loader
Download the latest version of Steampunk’d.
Hold Windows key and press R to open the Run… dialog, or go to Start > Run.
Enter %appdata% and navigate to your .minecraft/mods folder.
Drag and drop the .zip file downloaded in step 2 into this folder.
Can you think of any other interesting ideas for using this mod, or have any cool suggestions for future releases? Post them in the comments below! Don’t forget to give some feedback to Nemesis as well – your suggestion just may be included in a future update.
Steampunk’d Mod for Minecraft 1.7.10